Bishop
A high priest. Area heals, damage-absorbing barriers, holy zones, and buffs for the whole team · Support line
Weapons: Tome
Skill lines: Holy Greater Restoration Holy Praise Holy Barrier Holy Judgment Holy Battle Hymn
Advances to: Star Saint
A high priest. Area heals, damage-absorbing barriers, holy zones, and buffs for the whole team · Support line
Weapons: Tome
Skill lines: Holy Greater Restoration Holy Praise Holy Barrier Holy Judgment Holy Battle Hymn
Advances to: Star Saint
A ring of light heals you and nearby allies for 30% of Max HP + scaling with magic power · Enemies around you are struck by the light for 340% of MATK
A holy zone at the mouse for 8s: every 0.5s restores 6% HP to allies and burns enemies with light for 77% of MATK
Healing power +15% · SP recovery +15% · Max SP +5%
A holy sun: restores 60% HP to everyone, revives fallen allies, judges nearby enemies with light for 173% of MATK, and blesses ATK/MATK +15% for 20s
Wide-radius team buff, 240s: STR, INT, DEX +10 and +1 per 10 Job Lv (replaces Holy Blessing) · Wings of light for the whole team
Wide-radius team buff, 240s: AGI +10 and +1 per 10 Job Lv, move speed +15% (replaces Speed Up) · Team attack speed +10%
You and nearby allies, 60s: Cast time -40%, cooldowns -20% · The fixed part of cast time is removed
You and nearby allies, 60s: Attacks ignore 25% of enemy DEF · Also ignore 25% of MDEF
Golden barrier for 20s that absorbs damage equal to 32% of Max HP + MATK x2 (nearby allies take 15% less damage)
Golden wings embrace the whole team for 30s: you and nearby allies take 30% less damage
Hymn of praise for 55s: SP recovers twice as fast, Max SP +5%
A holy beam banishes enemies near the mouse for 800% of MATK (Undead and Shadow take x2)
A holy seal at the mouse for 100% of MATK, binding enemies for 3.5s
60s: ATK +25 (nearby allies hit 10% harder)
You and nearby allies, 80s: Attack speed +30%, ATK +10%, weapon becomes Holy element · Crits restore 1% HP · A hymn rings around you for the whole buff
Basic attacks restore HP to the lowest-HP ally on the team (including yourself) equal to 20% of damage dealt · Overheal becomes a barrier
Game data updated ·