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Refining

Refining

Refining success rates and safe levels follow the current game's grade tables.

  • Grade 1: safe through +7
  • Grade 2: safe through +6
  • Grade 3: safe through +5
  • Grade 4: safe through +4

Heat multiplier ×1.5 · maximum ×20

When an attempt fails, the following destruction chance applies at each target level:

  • +9: 25% of failed attempts
  • +10: 40% of failed attempts

A safety stone is available; check its effect and cost at the forge.

Option rows

Every piece of gear has option rows, with kinds that fit its equipment slot. Each row rolls a tier: Common 60% · Good 30% · Godly 10%. A piece holds up to 4 rows, no more than 2 of one kind, and at most one special row. The table shows caps on your character's totals (stats and perfect dodge use points).

Drill a row

Papa Moo drills a new row into any piece of gear for 3,000,000 coins and an Option Drill Stone. Drill stones drop from Lv 50+ monsters (0.02%), bosses and gold chests.

Option Stone

An Option Stone and 15,000 coins reroll one row. Bad luck ends: after 9 stones in a row without a Godly row, the next one is Godly for sure. They drop from every monster (0.4%), bosses and chests.

Drops and crafting

Drops have a 5% chance of an extra row and can roll special rows at 3% per row. A crafted weapon can lock its first row's kind for one extra Option Stone. Player shops sell the whole piece with its rows, refine, moonlit sheen, taint and maker.

Game data updated ·