All skills444 Skills
Strike the first monster in front of you at full force for 520% ATK and knock it back.
Dash as a gust of leaves, briefly invincible, striking the first monster in your path for 250% ATK.
ATK +40 (+4 per level)
Max HP +20% · HP recovery +100%
Max SP +20% · SP recovery +100%
A huge sword smash ahead for 713% ATK. Stuns for 1.2s
Spin-slash twice around you, 345% ATK per spin. The second spin knocks enemies flying
With a Sword or Axe: ATK +20%, HIT +10
60s, with a melee weapon: ASPD +20%, CRIT +5% · Normal attacks leave a blade trail · After a critical hit, ASPD +20% more for 2s
Melee normal attacks hit enemies around the target for 20% of the damage · Wider sweep · Every 5th attack releases a piercing sword wave for 110% ATK
80s: every normal attack deals 30 + Base Lv ÷ 4 extra damage that ignores DEF · Also applies to Sweeping Slash and sword waves
Frenzy for 25s: ASPD +20%, ATK +20%, lifesteal 4.5% of damage dealt · While frenzied, only normal attacks and buffs can be used. HP drains 1.5% per second, and you are exhausted for 5s afterward · No flinching when hit · Every 3rd attack releases a small sword wave
A protective dome of light for 8.0s. Damage taken reduced by 60%
DEF +10 · Max HP +10% · HP recovery +80%
Roar at nearby enemies to draw them to fight you, and take 25% more damage for 10s
A giant sword of light plunges from the sky. 297% ATK around the impact point
Flames explode around you for 231% ATK, knocking enemies back · Weapon is ablaze for 8s (attacks deal Fire damage)
Thrust forward 3 times in a long line, 440% ATK each. Hits every enemy in the line
ATK +40 (+4 per level)
Max HP +20% · HP recovery +100%
Max SP +20% · SP recovery +100%
Fire an exploding fireball for 275% MATK in an area
A long wall of fire blocks the way for 5s. Enemies that touch it take 122% MATK every 0.3s and are pushed back
Fire damage +20% · Burn chance +30% · Burns stack 2 layers at a time · Fire explosions 25% larger
A line of ice spikes shoots forward for 446% MATK. Freezes for 2.5s
Ice bursts around you for 230% MATK. Freezes every enemy hit for 1.8s
Water damage +30% · Freeze lasts 0.8s longer · At 3 layers of Chill, enemies freeze solid · Frozen enemies take +20% damage
Lightning strikes 6 enemies for 355% MATK each
Wind/Lightning damage +30% · Shock chance +20% · Shocked enemies take +15% lightning damage · Shocking an enemy calls a free small lightning bolt
Follows the element with your highest level: Fire = 8 meteors · Ice = ice storm · Lightning = thunderstorm · 104% MATK each
With a Staff: orb normal attacks deal 40% more damage, ASPD +10% · Orbs pierce to hit another target for 50% · 40% chance to fire a second orb
Normal attacks have a 15% chance to cast Fireball / Ice Lance / Thunderstrike on their own, following your highest-level element (spell level up to 7), with no cast time and no SP cost (once every 0.8s) · Above 80% SP the chance rises to 30% · 30% chance to cast two elements at once
30s: cast time reduced by 50% · The first cast after activating is instant
SP recovery +80% · Max SP +10% · Auto Cast restores 1% SP
ATK +40 (+4 per level)
Max HP +20% · HP recovery +100%
Max SP +20% · SP recovery +100%
With a Bow: ATK +15%, CRIT +5% · Every 5th shot fires twice (50% stronger)
60s: DEX and AGI +6, HIT +10
With a Bow: normal shots have a 20% chance to instantly follow up with a second arrow · Double shots deal 10% more · Sometimes fires three arrows
Fire 2 light arrows in quick succession, 394% ATK each
DEX +10 · HIT +10
A heavy arrow slams in for 500% ATK. Knocks enemies far back and stuns for 1s
Charge, then fire a star beam that pierces the whole line for 230% ATK
12 arrows fall on the area ahead, 452% ATK each
Fire 5 arrows in a fan, 420% ATK each
A storm-wrapped arrow pierces every enemy in the line for 1040% ATK and knocks them back
Place a trap at the cursor (you can place several). Enemies that step on it are bound by vines for 3.8s and take 100% ATK
ATK +40 (+4 per level)
Max HP +20% · HP recovery +100%
Max SP +20% · SP recovery +100%
With Twin Daggers: normal attacks have a 40% chance to deal double damage
FLEE +10 · With Twin Daggers: ATK +20%, ASPD +20%
With Twin Daggers: CRIT +10% · Critical damage +20% · Critical hits slash twice (another 10% stronger)
Warp in and slash 8 times, 39% ATK each, finishing with a cross slash x2.5
Cross-slash 2 times, 246% ATK each. Poisons for 3s
Throw a poison vial that makes a smoke cloud for 5s. Every 0.5s it deals 36% ATK and inflicts poison
Poison 50% stronger · Poison damage +20% · Normal attacks have a 20% chance to poison · Poisoned enemies deal 15% less damage to you
Vanish and reappear behind an enemy for 208% ATK · Your next normal attack is a guaranteed critical hit
Vanish into the shadows for 5.0s. Monsters cannot see you (you move slower) · Leaves hiding when you attack. The first hit is a guaranteed critical hit
Warp behind an enemy and stab for 932% ATK · Used while hiding: guaranteed critical hit
A light slash for 130% ATK with a 30% chance to steal that monster's signature material
ATK +40 (+4 per level)
Max HP +20% · HP recovery +100%
Max SP +20% · SP recovery +100%
Restores HP to you and nearby party members for 20% of Max HP + bonus from magic power · Nearby Undead/Shadow monsters take 320% MATK of light
Revive fallen nearby party members with 60% HP
MDEF +10 · DEF +5 · Damage taken reduced by 8%
You and nearby allies for 120s: STR INT DEX +10 (boosts ATK, MATK, HIT and cast speed) · White wings remain while the buff lasts
You and nearby allies for 120s: AGI +10 (faster attacks), move speed +20%
You and nearby allies for 90s: VIT +10, DEF +12 (allies take 15% less damage)
You and nearby allies for 60s: LUK +25 (more CRIT and perfect dodge) · Critical damage +10%
You and nearby allies for 30s: cast time reduced by 30% · The first cast after receiving the buff is another 30% faster
A beam of light strikes the enemy nearest the cursor for 874% MATK. Light element
Damage against Undead and Shadow monsters +40%
A huge holy magic circle. Pillars of light erupt in 8 waves, 93% MATK per wave. Light element
60s: weapon becomes Light element (strong against Undead and Shadow), ATK +5%
Normal attacks deal 30% more damage, ASPD +10% (any weapon) · Every 5th attack heals the lowest-HP ally for 2% of Max HP
Normal attacks have a 30% chance to call holy light down on the target for 220% ATK/MATK, Light element · Applies Purify · Light also strikes another enemy nearby
ATK +40 (+4 per level)
Max HP +20% · HP recovery +100%
Max SP +20% · SP recovery +100%
Slashes ahead with a blade of light for 600% of ATK/MATK (whichever is higher), Holy element · Restores 5% HP per enemy hit (up to 3 enemies)
A giant cross of light erupts around you for 1875% of ATK/MATK (whichever is higher), Holy element
Max HP +20% · Damage taken -10% · MDEF +5
10 swords of light rain from the sky onto the targeted area, 170% of ATK/MATK (whichever is higher) each, Holy element
Melee basic attacks deal +40% damage with light · Every 5th hit slashes a cross of light around the target for 160% of ATK · Basic attacks restore HP equal to 1% of damage dealt
60s: Attack speed +20%, weapon becomes Holy element · Critical hits restore 1% HP · A light aura burns nearby enemies for 30% of ATK per second
Basic attacks heal the lowest-HP ally on the team (including yourself) for 1% of damage dealt · Every 10 hits releases a cross of light around you for 150% of ATK · No HP loss in Berserk, and Aegis Shield can be used while Berserk
Hurls a shield of light that bounces to 6 enemies, 500% of ATK each
Golden shield dome for 11s: Damage taken -30%, DEF +5, HP recovery doubled
55s: Reflects 25% of damage back to monsters that hit you
The lower your HP, the less damage you take (up to 20%) · The more enemies around you, the tougher you get (3% each, up to 15%) · While Aegis Shield is active, Shield Barrage is twice as strong
45s: Chains of light bind nearby allies, who take 30% less damage · Your DEF +5
Restores 32% of Max HP to yourself and nearby allies
Thrusts a fire-breathing spear in a long line for 496% of ATK, Fire element, hitting every enemy in the line
Spins the spear into a blazing drill that pierces enemies ahead 5 times, 261% of ATK each
Charges straight ahead, hitting everything in the way for 470% of ATK and knocking them aside
Wielding a Spear or pole: ATK +20%, HIT +10
60s, Spear equipped: Attack speed +20%, CRIT +3% · Basic attacks have a 10% chance to thrust twice
Melee basic attacks have a 6% chance to launch a piercing fire spear in a line for 100% of ATK · Inflicts Burn · Splits into 3 lines
30s: ATK +15%, attack speed +5%, weapon becomes Fire element, but DEF -8
Breathes fire in a cone ahead for 1.2s (aim with the mouse), 8 hits of 333% of ATK each, Fire element
Leaps to the mouse position and slams down in a ring of fire for 590% of ATK, Fire element, knocking enemies back
Max HP +10% · ATK +5%
A fire dragon circles you in 5 waves of 210% of ATK each, then roars in a blast for x2.5
Summons a little wyvern for 40s that follows you and spits fireballs, 363% of ATK/MATK each · Grows bigger with each level
Lightning leaps between 9 enemies, 850% of MATK each (slightly reduced with each jump)
A thunderstorm covers the whole area for 3s, each lightning strike 200% of MATK
Shocks spread to nearby enemies · Hits Wind/Earth monsters for at least 75% · Every 4th lightning skill gets a free big lightning strike · Charged body: enemies you walk past get shocked
Casting two different element skills within 3s triggers a free fusion spell at 70% of MATK · Fire+Ice: Steam Burst · Fire+Wind: Firestorm · Ice+Wind: Frozen Lightning · Fire+Earth: Lava Surge · Ice+Earth: Glacier Crash · Wind+Earth: Sandstorm (once every 1.5s) · The fusion spell fires twice
An orb of your last spell's element pairs with an Earth orb and circles the target for 5s, dealing 41% of MATK every 0.5s and applying both elemental statuses · Counts as two elements: instantly unlocks that pair's fusion spell · 2 pairs of orbs
Instantly recasts your last fusion spell at the target, 60% stronger
Elemental reactions are 15% stronger · Reactions spread to 3 nearby enemies (35%) · Fusion spells can trigger reactions every time
Spells from auto-cast and orb basic attacks have a 10% chance to cast again · The second cast is a different element (can trigger reactions) · Every 10 repeats releases a tri-element storm for 150% of MATK
60s, Orb equipped: Attack speed +10%, MATK +10% · Cast time -20% · A magic circle around you fires orbs at enemies on its own every 1.5s (60% of MATK)
Casting an element different from your last cast gives MATK +8%, stacking up to 3 times · Elemental reactions are 50% stronger · Triggering a reaction restores SP
Fire, Ice and Lightning spin around you for 6s · Every skill you cast counts as two elements and unlocks fusion spells every time · An elemental orb fires at the nearest enemy every 0.6s for 14% of MATK
A soulfire ball explodes in an area for 232% of MATK and keeps burning for 3s
Curses up to 5 enemies near the mouse, burning their souls for 6s, 255% of MATK every 0.5s
Game data updated ·