Ice Mage
A pure ice mage. Freezes enemies, then shatters them in chain reactions. Builds walls and ice armor · Orb + shield lane: the enduring mage
Skill lines: Water Glacier Water Shatter Water Ice Bastion Water Ice Age
Advances to: Winter Lord
A pure ice mage. Freezes enemies, then shatters them in chain reactions. Builds walls and ice armor · Orb + shield lane: the enduring mage
Skill lines: Water Glacier Water Shatter Water Ice Bastion Water Ice Age
Advances to: Winter Lord
A blizzard at the mouse for 5s, 79% of MATK per second, inflicting Chill every second, slowing enemies · Staff equipped: 30% larger area · The storm follows targets
A giant ice lance pierces the whole line for 236% of MATK, frozen enemies take double
Enemies within 200 of you are slowed (15% of the time, 1 stack of Chill every 1s)
3 stacks of Chill always freeze · Freeze lasts 1s longer · Bosses can build Chill: after 5 applications, the boss freezes for 1.5s (once per 20s)
Skills hitting a frozen enemy shatter it for an extra 140% of MATK, and 6 ice shards fly out to freeze nearby enemies · Enemies frozen by shards shatter in a chain
Breathes a freezing wind in a cone for 2s, 140% of MATK per second, 2 stacks of Chill per second
Shatters every frozen enemy on screen at once for 425% of MATK each · Kills restore 5 SP per enemy
60s: Armor absorbs damage equal to 400% of MATK, and anyone hitting you in melee is inflicted with Chill · Shield equipped: armor is 40% thicker · When the armor breaks, it bursts and freezes the area around you · The armor regenerates every 20s
An ice wall 300 long for 11s that blocks enemies from passing · When the wall breaks, the shards freeze enemies around it
Orb equipped: DEF +20, MDEF +10, basic attacks become ice shards, MATK +60%, 5% chance to inflict Chill
The whole screen freezes over for 8s: every enemy gains Chill each second (32% of MATK), frozen enemies shatter on their own every 2s, and you gain a free Ice Armor
Game data updated ·