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LightkeeperSecond job

Lightkeeper

A bearer of light in the dark night. Every skill creates a "Light Zone": allies standing in the light are healed, while ghosts and Undead in the light are burned. The light spreads wider at night · Torch lane: close combat · Glass Lamp lane: area heals

TierSecond job
Max job level50
Skills11
Previous jobPriest

Weapons: Torch

Skill lines: Holy Light Zone Fire Sacred Torch Holy Glass Lamp Holy Daybreak

Advances to: Beacon

Skills11 Skills

Radiance Max Lv 10 · Holy Light Zone

A zone of light with 300 radius surrounds you · Allies in the light restore 5% HP every 5s · Ghosts and Undead in the light burn for 50% of MATK per second · At night and in dungeons, the light is 30% wider

Shadow-Banishing Light Max Lv 10 · SP 14 · Cooldown 1 s · Holy Light Zone

A flash of light with 300 radius hits enemies for 230% of MATK, Holy element · Ghosts and Undead are stunned for 1s

Lighthouse Max Lv 5 Light Zone

Your light shines brighter (healing and burning in the light +20%) · Standing still for 2s widens the light zone another 50% · If you fall inside your own light zone, you instantly rise with 20% HP (once per 5 minutes)

Torch Mastery Max Lv 10 Sacred Torch

Torch equipped: Basic attacks become holy fire, 30% stronger, 4% chance to inflict Burn, another 20% stronger against Ghosts and Undead

Flame Lash Max Lv 10 · SP 11 · Fire Sacred Torch

Swings the torch in an arc ahead for 423% of ATK, Fire element, leaving flames on the ground for 3s (also a zone of light)

Plant Torch Max Lv 5 · SP 20 · Cooldown 7.5 s · Fire Sacred Torch

Plants a spare torch in the ground for 20s as a zone of light with 250 radius, burning approaching enemies every 0.5s for 84% of MATK · Up to 2 torches

Faith Fire Max Lv 10 · SP 25 · Cooldown 1 s Sacred Torch

30s: Your weapon becomes Holy element, ATK +10%, hits Ghosts and Undead another 20% harder · Nearby allies hit 10% harder

Place Glass Lantern Max Lv 10 · SP 20 · Cooldown 7.5 s Glass Lamp

Place up to 4 glass lamps on the ground for 25s (35s with a Staff) · Each is a zone of light with 220 radius, healing allies in the light for 65% of MATK per second · Lamps float after the nearest ally

Glowing Lamp Max Lv 10 · SP 35 · Cooldown 7.5 s Glass Lamp

Every lamp flashes brightly, instantly healing everyone in the lamps' light for 350% of MATK and curing Poison

Fine Lampwick Max Lv 10 Glass Lamp

All healing is 20% stronger · SP recovers 30% faster

Daybreak Max Lv 5 · SP 90 · Cooldown 8 s · Holy Daybreak

The whole screen is bright as day for 10s: everyone on the team stays in the light zone, healing is 50% stronger, and every Ghost and Undead on screen burns for 155% of MATK per second

Game data updated ·