Paladin
A holy knight and the sturdiest front-liner. Shields the whole team, reflects damage, and can heal · Tank line
Weapons: Mace
Skill lines: Holy Sacred Ray Holy Holy Blade Neutral Shield Bulwark Holy Team Guardian
Advances to: Dawn Warden
A holy knight and the sturdiest front-liner. Shields the whole team, reflects damage, and can heal · Tank line
Weapons: Mace
Skill lines: Holy Sacred Ray Holy Holy Blade Neutral Shield Bulwark Holy Team Guardian
Advances to: Dawn Warden
Slashes ahead with a blade of light for 600% of ATK/MATK (whichever is higher), Holy element · Restores 5% HP per enemy hit (up to 3 enemies)
A giant cross of light erupts around you for 1875% of ATK/MATK (whichever is higher), Holy element
Max HP +20% · Damage taken -10% · MDEF +5
10 swords of light rain from the sky onto the targeted area, 170% of ATK/MATK (whichever is higher) each, Holy element
Melee basic attacks deal +40% damage with light · Every 5th hit slashes a cross of light around the target for 160% of ATK · Basic attacks restore HP equal to 1% of damage dealt
60s: Attack speed +20%, weapon becomes Holy element · Critical hits restore 1% HP · A light aura burns nearby enemies for 30% of ATK per second
Basic attacks heal the lowest-HP ally on the team (including yourself) for 1% of damage dealt · Every 10 hits releases a cross of light around you for 150% of ATK · No HP loss in Berserk, and Aegis Shield can be used while Berserk
Hurls a shield of light that bounces to 6 enemies, 500% of ATK each
Golden shield dome for 11s: Damage taken -30%, DEF +5, HP recovery doubled
55s: Reflects 25% of damage back to monsters that hit you
The lower your HP, the less damage you take (up to 20%) · The more enemies around you, the tougher you get (3% each, up to 15%) · While Aegis Shield is active, Shield Barrage is twice as strong
45s: Chains of light bind nearby allies, who take 30% less damage · Your DEF +5
Restores 32% of Max HP to yourself and nearby allies
Game data updated ·