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ArchmageSecond job

Archmage

A hybrid mage with lightning as the main element. Casting two different elements back to back unlocks 6 fusion spells, the strongest elemental reactions in the game · Staff lane: fusion area damage · Orb lane: rapid normal attacks and twin casts

TierSecond job
Max job level50
Skills11
Previous jobMage

Skill lines: Wind Thunder Storm multi Elemental Fusion multi Rapid Fusion Casting multi Tri-Element Grand Magic

Advances to: Astral Mage

Skills11 Skills

Chain Lightning Max Lv 10 · SP 21 · Cooldown 1 s · Wind Thunder Storm

Lightning leaps between 9 enemies, 850% of MATK each (slightly reduced with each jump)

Lord of Thunder Max Lv 10 · SP 66 · Cooldown 3 s · Wind Thunder Storm

A thunderstorm covers the whole area for 3s, each lightning strike 200% of MATK

Overcharge Max Lv 5 Thunder Storm

Shocks spread to nearby enemies · Hits Wind/Earth monsters for at least 75% · Every 4th lightning skill gets a free big lightning strike · Charged body: enemies you walk past get shocked

Dual-Element Weave Max Lv 10 Elemental Fusion

Casting two different element skills within 3s triggers a free fusion spell at 70% of MATK · Fire+Ice: Steam Burst · Fire+Wind: Firestorm · Ice+Wind: Frozen Lightning · Fire+Earth: Lava Surge · Ice+Earth: Glacier Crash · Wind+Earth: Sandstorm (once every 1.5s) · The fusion spell fires twice

Dual-Element Orbs Max Lv 10 · SP 30 · Cooldown 5 s Elemental Fusion

An orb of your last spell's element pairs with an Earth orb and circles the target for 5s, dealing 41% of MATK every 0.5s and applying both elemental statuses · Counts as two elements: instantly unlocks that pair's fusion spell · 2 pairs of orbs

Spell Recall Max Lv 10 · SP 34 · Cooldown 3 s Elemental Fusion

Instantly recasts your last fusion spell at the target, 60% stronger

Chain Reaction Max Lv 5 Elemental Fusion

Elemental reactions are 15% stronger · Reactions spread to 3 nearby enemies (35%) · Fusion spells can trigger reactions every time

Double Cast Max Lv 10 Rapid Fusion Casting

Spells from auto-cast and orb basic attacks have a 10% chance to cast again · The second cast is a different element (can trigger reactions) · Every 10 repeats releases a tri-element storm for 150% of MATK

Arcane Flux Max Lv 10 · SP 44 · Cooldown 1 s Rapid Fusion Casting

60s, Orb equipped: Attack speed +10%, MATK +10% · Cast time -20% · A magic circle around you fires orbs at enemies on its own every 1.5s (60% of MATK)

Elemental Convergence Max Lv 5 Rapid Fusion Casting

Casting an element different from your last cast gives MATK +8%, stacking up to 3 times · Elemental reactions are 50% stronger · Triggering a reaction restores SP

Triple Element Magic Max Lv 5 · SP 100 · Cooldown 8 s Tri-Element Grand Magic

Fire, Ice and Lightning spin around you for 6s · Every skill you cast counts as two elements and unlocks fusion spells every time · An elemental orb fires at the nearest enemy every 0.6s for 14% of MATK

Game data updated ·