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Astral MageThird job

Astral Mage

A cosmic mage. Each element you cast summons its planet. Cast all three elements to line up the planets and explode them · In Awakened Form, three orbit rings circle you

TierThird job
Max job level50
Skills6
Previous jobArchmage

Skill lines: Neutral Orbiting Planets Neutral Galactic Storm Neutral Galactic Fusion Neutral Awakened Form

Skills6 Skills

Orbiting Planets Max Lv 10 Orbiting Planets

Casting Fire, Water, Wind or Earth spells gives you an orbiting planet of that element (lasts 12s) · With 3 different elements, a "Planetary Alignment" explodes on the target for 280% of MATK · Awakened form needs only 2 elements

Galaxy Lightning Max Lv 10 · Wind Galactic Storm

Awakens "Chain Lightning": 25% stronger, area 20% wider · Lightning jumps to 3-4 more enemies (30% of the awakened hit's power) 3 times per use · Larger effects

Cosmic Thunder Max Lv 10 · Wind Galactic Storm

Awakens "Lord of Thunder": 25% stronger, area 20% wider · A pillar of lightning from the galaxy strikes the target (30% of the awakened hit's power) 3 times per use · Larger effects

Planetary Orbs Max Lv 10 Galactic Fusion

Awakens "Dual-Element Orbs": 25% stronger, area 20% wider · Star fragments scatter from the target (30% of the awakened hit's power) 3 times per use · Larger effects

Cosmic Recall Max Lv 10 Galactic Fusion

Awakens "Fusion Recall": 25% stronger, area 20% wider · A layered magic circle explodes again on the target (30% of the awakened hit's power) 3 times per use · Larger effects

Astral Form Max Lv 5 Awakened Form

While using awakened skills, the moon circle at your feet fills and your form awakens on its own for 18s: awakened skills are 20% stronger, with 1 extra effect · MATK +15%, cooldowns -10% (Planetary Alignment also works with 2 elements once the mechanic reaches Lv 5)

Game data updated ·